Svof Multi-Person Monk Limbcounter ====================================== The monk limbcounter automatically tracks whomever you are hitting, and tells you their limb status after each hit - along with any limbs that are prepped, if any. The basics of working with it are as such - break a limb, and then use *kk* to syncronize the hits needed. From then on, it will warn you when a limb will be prepped to break (along with any others that are) and when it breaks as well. It also has a feature of showing the last hit opponents limb status on the prompt - to use this, add the *@ml_prompttag*, *@ml_prompttag2* or *@ml_prompttag3* tag to your :ref:`custom prompt`. The tags display the same information in different ways, so choose whichever one you'd like. If you'd like to modify a tag, the source code for them is available in the script for the addon - copy it into a new script (so it doesn't get overwritten on an update) and feel free to tinker. If you just want to keep your prompt as-is, then you can use this: :: vconfig customprompt ^1@healthh, ^2@manam, ^5@endurancee, ^4@willpowerw ^W@eqbal@defs^b|@ml_prompttag^W- @affs You might also find this `example targetting alias `_ useful for attacking with. The monk limbcounter recently also gained a feature where it will not count hits of the same combo that break a limb - so if a limb breaks and you still punch it some, the count won't go up. vconfig options ^^^^^^^^^^^^^^^^ .. glossary:: limbprep Sets the amount of which after which a limb will break - this is essentially *hitsneeded - amount of points one hit does*. This should typically be armdamage+armdamage+legdamage. armdamage Sets the damage that your punches do. Default is 3. legdamage Sets the damage that your kicks do. Default is 4. You can check *vconfig2* to see what the options are currently set at. Aliases ^^^^^^^^^^ .. glossary:: vsl Shows limb data of everything that the counter is keeping track of. nn Resets the limb data of the last hit person. nn *person* Resets the limb data of a given *person*. nn *t/h/rl/ll/ra/la* Resets a specific limb of the last hit person. shn *amount* Sets the hits needed to break the last person you hit limbs. shn *person* *amount* Sets the hits needed to break of a specific person. kk Sets the hits needed to break the last hit persons limb to their currently most damaged limb. API ^^^^^^^^^^ .. glossary:: svo limbcounter hit (who, where) (event) This `Mudlet event `_ goes off when you've hit someone's limb. The event arguments include whom and where did you hit them. svo limbcounter reset (event) This event is raised when the limbcounter is reset (either fully, or only an a person, or a specific persons limb). You can then re-read the current *svo.ml_list* table to get the current values. svo limb reset (who, where) (event) This event is raised when a particular limb is reset - either due to being over hits needed when the limbcounter is syncronized (with kk), or when setting the hits needed (with shn). svo.ml_list (table) A table containing all of the limbcounters tracking data - organized by named tables of people and their limb status, along with their breaking points. :: display(svo.ml_list) --[[yields, for example: table { 'Person2': table { 'ml_break_at': 10 'rightleg': 0 'leftleg': 4 'torso': 0 'leftarm': 0 'rightarm': 0 'head': 0 } 'Person1': table { 'ml_break_at': 10 'rightleg': 0 'leftleg': 0 'torso': 4 'leftarm': 0 'rightarm': 0 'head': 9 } } ]] svo.lasthit (string) Stores the last hit persons name. You can use it to check a specific limb status in an alias, for example: :: echo(string.format("%s's head is at %s.\n", svo.lasthit, svo.ml_list[svo.lasthit].head))